AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games in Denmark Q4 2021
Discover the performance trends of the top 5 3D cartoon games on unified platforms in Denmark during Q4 2021, including revenue, downloads, and active users metrics.
Throughout the fourth quarter of 2021, the top 5 3D cartoon games on unified platforms in Denmark exhibited noteworthy performance trends. Here’s a detailed analysis of their weekly revenue, downloads, and active users.
Pokémon GO from Niantic, Inc. saw a progressive increase in weekly revenue, peaking at around $80.8K in early December. The game’s weekly downloads fluctuated, reaching a high of 3.7K in the week leading up to December 20. However, weekly active users showed a declining trend, dropping from approximately 158.7K at the start of the quarter to about 118.4K by the end.
Homescapes, developed by Playrix, also experienced a steady rise in weekly revenue, culminating at roughly $61.1K in the last week of December. The app’s weekly downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at 2K in the final week. Weekly active users remained consistent, hovering around 50K throughout the period.
Gardenscapes, another Playrix title, recorded a peak in weekly revenue of about $51.3K in mid-December. Weekly downloads saw a gradual increase, reaching up to 880 in the last week of December. The weekly active users for the game remained relatively stable, averaging around 29.3K during the quarter.
Fishdom, also from Playrix, showed a consistent weekly revenue trend, with a peak of approximately $41.2K in the last week of December. The game’s weekly downloads fluctuated, peaking at 3.1K in the final week of the quarter. Weekly active users demonstrated a slight increase, rising from about 20.6K at the start of the quarter to 23.1K by the end.
Clash Royale by Supercell exhibited significant variability in weekly revenue, peaking at around $33.9K in early November. Weekly downloads showed an upward trend mid-quarter, reaching a high of 3.1K in the first week of November. The game’s weekly active users remained robust, consistently exceeding 100K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.